DA:Inquisition - The Menus @ Gamasutra
Gamasutra has a guest post by one of their community members named David Canela who talks about the game menus Bioware used in Dragon Age: Inquisition.
I'm currently about 75 hours into DA:I. It's a great game, the characters, the interaction with them and interesting, non-obvious choices being my favourite parts. However, I've found myself wondering about some User Interface aspects and how they might be improved. Obviously, a lot of work has gone into the UI and it's always easier to critique the work of others than to build a coherent system for such a complex game from the ground up. Keeping this humbly in mind, let's have a look at some of the game's menus, how they're accessed and alternative ways of how they could be structured.
Information about
DA:InquisitionSP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released