Dark Souls - Editorial @ Twinfinite
Gaston Garcia Holtzman posted a new article on Twinfinite about his opinion that calling Dark Souls just a hard series is wrong, and about the games that copy the formula.
I sincerely believe saying that Dark Souls games are only difficult is a double edged statement: as I said before, it’s an undeniable truth, but it can also be a huge understatement. Saying a game is like Dark Souls just because it’s hard is a similarly dangerous bet. Does it offer the same kind of challenge? Is dying an integral part of the experience? Is there meaning and gain in every death? Is this difficulty based on skill or on overpowered monsters? Does the game being hard make any sense within its story? These are just some of the non-obvious questions anyone should ask before assuming something is like Dark Souls.
There are many ways to describe a game and most languages are infinitely rich. There’s really no need to underestimate and mislead people when every game has a lot to offer. There are several games like Dark Souls, with similarities mostly based in things a lot more tangible than difficulty. No matter how tempting it can be to say it, a game in which you die a lot while fighting monsters in a dungeon isn’t necessarily like Dark Souls.
Information aboutDark Souls
SP/MP: Single + MP