Darkest Dungeon - Post-Mortem @ Gamasutra
Tyler Sigman of Red Hook Studios has posted the second part of his Post-Mortem for Darkest Dungeon on Gamasutra. The first part can be found here.
The 2nd Half of the Campaign: Flogging Schrödinger's Horse
In the Darkest Dungeon Kickstarter Post-Mortem Part 1, I talked a bit about the dreaded mid-campaign trough and how we, up to that point, hadn't been able to successfully jolt the daily raise. We had an undeniably awesome start to the campaign (and a decent end, as you'll see). However, this doesn't mean we didn't want to hit a home run in the mid-section, too!
Being an engineering analyst in a former life, I looked at a ton of campaigns and compared to ours. We were getting a pretty steady $3k/day during the middle period. But there were campaigns like the esteemed Hyper Light Drifter, or Banner Saga, that did $10k+/day in the middle. Banner Saga even had a two-day spike of $25k/day in the middle. Why not us? :) At least, that's a good way to think ambitiously.
In the end, we were unable to move the needle much. However, the $3k/day was still respectable and one thing not to be discarded is that perhaps our efforts, while unsuccessful at causing spikes, actually contributed towards a nice, steady baseline.
Information about
Darkest DungeonSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released