Your donations keep RPGWatch running!
Box Art

Dead State - Design Update: GUI Design

by Dhruin, 2012-04-25 01:07:59

The latest Dead State Design Update gives us the first look at the interface and some insight into the design:

This week, it’s time to show off a little more of what’s going on in our game these days. Let’s take a look at the GUI… FOR THE FIRST TIME EVER!

But first, let’s examine the process of how we got there. Our GUI starts with design. Design outlines all the key features of the GUI, what’s going in which GUI, how important each feature is, what our art theme is going to be, and the layout. We then take all of that and we mockup a concept of the GUI, which is a very rough idea of what design needs before art makes its final suggestions.

The layout of your main GUI is of critical importance. A good GUI isn’t going to save a bad game, but a bad GUI can cripple a good game. The GUI needs to do the following:

-Draw attention to important information.

-Be laid out in a sensible way to allow players to jump in (*it helps if it borrows from other games in the genre for familiarity).

-Allow access to important actions and sub-menus without relying exclusively on hotkeys.

-Not be too noisy or take up too much screen real estate.

-Relay tactically sensitive information in an immediate and logical way.

-Have a consistent theme. [...]

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details