Your donations keep RPGWatch running!
Box Art

Dead State - Dev Q&A Thread

by Dhruin, 2010-09-21 21:51:48

This week's Dead State update is actually the start of a dev Q&A thread.  Here's a partial snip from the first bunch of answers from Brian and head over to add your own:

How many NPC there will be? How many party memberes can go on mission with me? Do you plan party memberes that can´t be used in combat but have another use?


There will be a lot of NPCs and potential allies. You can take up to three out at a time for a total of 4 people in the party. You can take practically anyone out into combat, though you'll find that many aren't suited to it and that they are better suited to another role at the Shelter.

How do you guys plan on scaling enemies? By level? By location? Over time? Will it be completely random? Or something else?


Enemies don't scale to your level. More dangerous enemies tend to be encountered over time as you spread out your scavenging range or they do. Sometimes encounters may just be difficult because of the amount of enemies or the layout of the level (area exposes you to attack or provides no easy route of escape if zombies mob you). Dangerous enemies have better stats, equipment, and AI (they won't panic).

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details