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Dead State - Interview @ Enthusiacs

by Aries100, 2014-06-30 19:06:02

A site called Enthusiacs has interviwed Brian Mitsoda about Dead State. In the interview, Brian talks about what features we can look forward to in the full game.

Here's a snip about the threat in the game:

Wastey: There seem to be a lot of elements that the player will have to contend with on a regular basis to keep his group happy. Food, morale, rest. Other humans. If you had to, what element would you say players should watch out for the most?

Brian: This game is all about the human threat, both internally and externally. It's pretty easy to look at the game and write us off as another zombie game, but if you play the game, you'll learn that the zombies really aren't that huge of a threat, but other humans scavenging for the same resources or allies that are at each other's throats?

And a snip about a defined narrative:

Wastey: Now, will the game have a defined narrative (beginning, middle, end), or a continuous flow of survival until the inevitable end? Brian: There's definitely story beats spread throughout the months in the shelter, but we're more open in structure like the original Fallout. Most people have only played the first week so far, which is a tutorial week and is much more linear than the final game so that we can teach the player the basics of running the shelter and scavenging. Much of the game depends on the allies you have, the people you meet, how many supplies you have, and what decisions you make.

Thanks to Infinitron at RpgCodex.

 


Source: RPG Codex

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details