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Dead State - Interview with Brian Mitsoda

by Aries100, 2015-06-05 18:53:21

German Site hardbloxx.de has interviewed Brian Mitsoda. It is a 6 page interview and you can read it in English here. A quote, then, on the inspiration:

Thomas: Please describe "Dead State" shortly in your own words. What were your inspirations? Brian: Dead State was our attempt to adapt The Wind in the Willows into an RPG. We took some liberties and ended up with a game that is a lot more like the original Dawn of the Dead, meaning a focus on how humans deal with major upheaval in the natural order of things. We made the game with a threadbare budget of $300k, which is almost nothing for an RPG. 

A quote about the new version of Dead State:

Thomas: What is the current state of "Dead State"? In your opinion, is the game now completely finished? Will there be more content from your side? How about the modding community? Will Double Bear release some kind of modding tools in the future? 

Brian: Dead State: Reanimated is probably going to be the last significant update to the game, aside from a few minor fixes. We've never charged for DLC and the downside to that for us is that the game doesn't generate the money to sustain months of developing new content. After years of developing Dead State, the DoubleBear team is ready to move on to our next game.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details