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Dead State - Design Update: The Reality

by Dhruin, 2011-05-03 22:31:42

The latest Dead State update talks about changes in the zombie genre over time vs "the reality":

With all the debate about gun stats and what kills zombies the best lately, I thought it was time to bring the discussion back to why we’re making this game. In the last decade, the zombie genre has morphed  from a horror genre into a gunchuks and teenage revenge fantasy fulfillment vehicle. The zombies are no longer scary, but moving targets for whatever badass weaponry people hope to get some use out of after gun show buyer’s remorse. There’s this pervasive personal delusion that a crisis situation is going to unleash someone’s inner hero and they’re going to run around the ruins of modern civilization dual-wielding shotguns and yelling “come get some” like it’s an endless game of drunken paintball. The everybody’s stupid/unprepared/panicked/sheeple but me mentality is in full-effect in the modern zombie fan scenario. 

Here’s what it would actually be like (and what we’re aiming for in our presentation). Imagine yourself outside your usual supermarket. It’s the middle of a sunny day. There are only a few cars in the parking lot. You hear a lot of birds, but no automobiles, no people talking, no music – none of the white noise that makes up the average human soundscape. It’s quiet in a way that modern man cannot fathom, stripped completely of the drone of civilization.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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