Dead State - Interview @ Rock, Paper, Shotgun
Brian and Annie Mitsoda chat with Rock, Paper, Shotgun about Dead State and their Kickstarter:
RPS: You’ve talked about ‘crisis events’, such as running out of antibiotics. Are these things that emerge out of the simulation or do they occur randomly?
Brian: They occur when certain criteria are met, so in a sense, yes, they are something that is going to happen through gameplay choices. Running low on antibiotics or food will trigger that particular crisis event, which will give you the chance to make a decision that people will buy you some time or a heap of scorn, depending on how you sell it or how much political clout you have with your sub-leads. There are quite a few crisis event triggers and most of them mean making a major decision that will affect the shelter for a time or particular allies at the shelter. They are one of my favorite parts of the game and I think they’re one of the systems that makes Dead State unique. You can see a bit of one in our Kickstarter video for a basic idea of how they work.
RPS: Roughly, how much time is spent exploring compared to dealing with issues back at the shelter? Or will that vary depending on play style?
Brian: It depends on how many allies you have. I think the more you find, the harder the game gets and the more time you have to dedicate to breaking them in and satisfying them. You will probably have to go out and scavenge most days. And, naturally, we’ll make sure some trouble finds you if things are getting routine. We always, always want to make sure that you’re juggling a few problems all at once.
Information about
Dead StateSP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released