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Dead State - Funding Successful, Stretch Goals Announced

by Dhruin, 2012-06-23 01:49:49

I've been away on business for a week and have  ton of emails and links to catch up on, so I'll stagger them over a few updates. As you probably noticed, we struggled a little with updates but a huge thanks to Gorath and Myrthos for their posts.

Dead State has passed their Kickstarter reserve, currently sitting on $152 of $150k. Now that thefunding is guaranteed, Brian Mitsoda has released further stretch goals. Here's a partial snip:

YOU DID IT! We have met our goal, and thus, Dead State will be a reality! From myself and the whole team – thank you! 

However, it’s not over - we’ve still got almost two weeks left! That’s plenty of time to keep making Dead State even better. And here’s some additional content to shoot for – our stretch goals:

$180k – Weapon Pack 

-10 Weapons + the top 3 most popular weapons picked in our forum poll.
This pack helps us bring on another one of our model artists full-time. 


$210k – New areas (including the following)
-Military Base
-Regional Airport
-County Fair
-Mall
This goal allows us to hire on a level artist full-time, which means more variety in areas, more props, additional map types, and more unique places to loot.


$240k – More varied attack animations, including more variety in specific weapon set special attacks and kills.
- Two New Allies! Two more warm bodies for your shelter.
- Two new upgrades for the shelter – the shooting range (makes allies better shots) and the gym (makes allies better at melee).


$260k - More cosmetic options for character creation.
-More zombie appearance variety (including an MMM, Bison! mascot)
– Post-release modifiers for fan requests like amount of food needed, effect of antibiotics, and ability to control allies.
This goal allows us to hire a character artist on full-time. 

We also missed an update on the music - samples are included, so head over if you haven't already.

Hello present/future kickstarters! My name’s Leif Chappelle, and I have the pleasure of working with Brian and his talented team on Dead State. Specifically, on its music. I run a small (extremely small) studio (apartment) here in Seattle called Woodland Alien Music.

I’ve decided to take some time and answer a few questions about the music of Dead State, some of the initial thought processes that have gone into it so far, and where we’re planning on taking it in the future.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details