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Deathfire - The Nemesis System

by Couchpotato, 2014-10-17 08:30:02

Guido Henkel has a new post on his blog about his failed kickstarter game Deathfire, and writes that the Nemesis System from Mordor was similar to his game.

I have to be honest. I did not follow the development of “Shadow of Mordor” at all. As you may recall, after it turned out to be impossible to get a viewing of the game during this year’s E3 despite my hour-long wait, I lost interest in the game altogether.

Now that it has been released, a lot of coverage has been given to one of the game’s innovative features, the so-called “Nemesis Feature,” which creates pseudo-intelligent opponents that follow certain social orders and appear to populate a living and breathing world that gives every entity the player encounters in the game world goals and purpose. Hmmmmh… I thought to myself when I first heard about this. That does sound very familiar to me!

If you may recall, a year ago we were trying to fund a game project called Deathfire through Kickstarter. It was a traditionally-based role-playing game, much in the vein of the award-winning “Realms of Arkania” cRPGs I have been working in the past, with an exceptionally strong focus on characters. Everything in the game was designed around the charcaters in the game and the emotional response you get from their interaction. Not only the player characters, but all the characters in the game world, including your opponents and the monsters. As you may recall, the system we outlined and had begun to develop for the game was called the “Psycho Engine.”

Information about

Deathfire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Cancelled


Details