
Depths of Peril - Blog Updates
Steven Peeler has kicked up a bunch of posts for his blog at Soldak, musing on making games, publishers and contracts among other stuff:
So to amuse everyone, here's some of the reject reasons I've heard over the years. Some of these are for Depths of Peril and some are for previous games/companies.
* Only publish casual games (nothing wrong with this)
* Wanted a simplified Diablo game whereas we went the other direction and added some actual depth and new gameplay
* Only take games for hardcore gamers (hardcore gamers don't like fun games with depth and new gameplay?)
* Too many RPGs coming out (I forget off hand when this was, but I know as a gamer I had no RPGs to play at the time and only a couple that I was looking forward to)
* RPGs don't sell well (I believe this was before Baldur's Gate and Diablo 2)
* The PC market is dying (I have heard this many times over the last decade)
Information about
Depths of PerilSP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released