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Deus Ex: MD - Power + Choice

by Aubrielle, 2016-01-04 01:42:26

PC Gamer's Tom Senior plays a bit of Deus Ex: Mankind Divided, and comes away with some interesting impressions about power and choice in cyberpunk Prague.

Deep in a theatre in rainy Prague, bionic commando Adam Jensen is trapped in a closet. The door is the only exit, and that’s guarded by a bipedal robot loaded up with machine guns. There must be a way out; Deus Ex is all about choice.

I search for a vent, because there’s always a vent. But with the exception of a big bin, the room is empty. I have fled into the most featureless and poorly ventilated space in the Deus Ex universe. I consider my abilities: my electric dash will get me killed slightly faster than ambling into fire. Cloaking isn’t going to help either. I press a button to bring up my gun. From here you can switch ammo types, add silencers and tweak your scope. No armour-piercing rounds. Damn. 

A frag grenade! Robots hate frag grenades. I open the door, toss the egg and close it again as the robot opens fire. WHUMP. I use my augmented vision mode to see through the wall and spot the robot lying still on its side. I crack the door. There’s a terrible whirring noise. The robot stirs, righting itself in a hideous tangle of legs. It’s not dead. It’s not dead at all. 

I retreat into the room. This is Adam Jensen’s life now, this room. It’s an incongruous end for a man who has dedicated the two years since the events of Human Revolution to becoming the perfect walking weapon. Human Revolution Jensen was the improvised, slightly buggy prototype who could only punch two people before having to recharge his batteries. Mankind Divided Jensen is colder, harder and deadlier. Eidos Montreal refer to him as Jensen 2.0. 

Jensen 2.0 has just come up with a very stupid plan. With the right upgrades Jensen can lift huge objects, like the massive bin sitting in the corner. I open the door and grab the fridge-sized object, hugging it against my belly for dear life. The robot opens fire, and the bin soaks up the bullets—it’s working! I bump the robot backwards. The robot’s guns fire point blank into the bin as we perform an absurd rotating waltz into the corridor. I’m a genius. I silently thank Prague council’s commitment to bin sturdiness and slowly back away. I make it fi ve steps before the bin breaks. I’m an idiot. 

I’m also dead, but laughing. In Deus Ex: Mankind Divided, even a tiny and almost featureless room can create moments of emergent absurdity. “That’s exactly the kind of story that we look for,” gameplay director Patrick Fortier tells me. “We really believe in the strength of spontaneous moments. They’re really powerful, and we believe that they’re as exciting for players as the big scripted moments.”

More information.


Source: PC Gamer

Information about

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details