Your donations keep RPGWatch running!
Box Art

Diablo 3 - Interview @ PCGAMER

by Couchpotato, 2013-07-31 00:35:17

PCGAMER interviews Diablo and Diablo II Lead Designer Stieg Hedlund on Diablo III.

PCG: What did you think of Diablo III?

Stieg Hedlund: It’s hard to separate personal feelings about something like that from how the game was perceived. I think the audience really didn’t react to it very well. A lot of the changes were things that they perceived as negative. Personally, I was just so deeply involved in the creation of the world and how everything worked in it… The direction a lot of things went was not something that I felt was where I would have gone. But I don’t want to Monday-morning quarterback them. It’s a tough thing to follow up on, the success of Diablo and Diablo II, and not encroach on the territory of World of Warcraft.

Is there something you would have done differently in creating Diablo III if you were involved in that project?

Hedlund: I think one of the things that I looked at was really… The low-level stuff. The dungeons didn’t feel random enough to me. They felt a little bit been-there-done-that very quickly. I think the way that people played in multiplayer games, they were pretty much just running for the exits and trying to figure out the quickest way to get there, rather than engaging with the minute-to-minute exploration of the world.

What’s something that Diablo taught you about game design?

Hedlund: The big difference between Diablo and Diablo II was character customization. That’s something that I’ve embraced for ChronoBlade. It totally fits with our vision for how the two halves—the minute to minute and the RPG—fit together. There’s very strong skill trees that allow you to customize the play of each of the characters to how you want to engage with it. We have passive skills, what we call traits, and active skills, what we call abilities. You can decide, “Hey, I just want to play a powered-up version of a fighting game. I don’t want to use abilities. I want to use traits. I’ll just do as much damage as I can with the core gameplay.” Or you can say, “Hey, I want to do all these abilities and cool things.” Or a hybrid of those two. There are different themes, as well, within each of those things. Obviously there’s the overlay of equipment that helps you continue to customize those character builds.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details