Dishonored - Death and Dishonour in Dunwall
Gamereactor has a new interesting article for Dishonored.
The powers earned over the campaign increase your tactical options, not only in battle, but in how you can traverse the different environments. Possessing a rat allows Corvo to squeeze through small vents, and Blink brings previously unobtainable ledges within reach. They also add a layer to combat, giving choices that extend beyond the traditional cut and thrust of swordplay, and the guard-drawing crack of a pistol fired in desperation.
Corvo's unique abilities may inform the experience, but it's the city of Dunwall that is the real star of the show in Dishonored. The city's denizens, the bold architecture, the alternate paths; all combine to create a unique setting for players to immerse themselves in. The pull of Dunwall is so strong that a few cliched twists and turns in the narrative are easily forgiven. We can't wait to go back for another visit when Arkane gets round to giving us a sequel, and despite the grime and murk of the setting, another trip there is one we're eager to take.
Information about
DishonoredSP/MP: Single-player
Setting: Technofantasy
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released