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Dishonored - Previews @ IGN, Kotaku

by Dhruin, 2012-08-08 02:36:49

Here's another couple of Dishonored previews from QuakeCon, as well as new screens via the Bethblog showing off the Dark Vision ability. As with all the others, these articles are based on the same missions. Off to IGN:

Playing Dishonored instills a strange mix of vulnerability and strength, where I’m given a superhero’s ability set but feel like I’m always one mistake away from death. Errors are severely punished by aggressive enemies, and because powers are tied to a limited mana resource, they can’t be spammed. I can’t simply blanket an area with rats. I can’t use my wind blast ability to repeatedly knock aside any that stand in my way. I need to be careful about timing, precision, and chaining abilities together in an effective manner.

Exploration is also rewarded. Opportunities for discovery are all over Dishonored’s fictional city of Dunwall, where a plague eats away at the poor and hardens the insularity of the ruling class. When I fled to the rooftops, for instance, I found an open window that led to a porch where a nervous looking man gripped the railing. I snuck up and choked him, then pulled a special item from a nearby pile of junk that I could use to augment my abilities.

...and then to Kotaku:

But before we get down to the macabre business at hand, Corvo had to first make his way onto the party grounds. We started down in a water canal far below a well-lit and well-guarded bridge, driven in by a cohort on a boat, and after an unfortunate encounter with a surprisingly hostile fish, I ascended the nearby stairs to find two more guards blocking my path to another, less Tall-Boy-inhabited walkway. And a choice loomed over me in this rather somber ditty: do I wield my assortment of armaments and powers and force through or do I instigate the key change by possessing the aforementioned fish and seeing where that gets me?

I chose a third path. I realized I could instead Blink (teleport a short distance) to a lower path on the walkway, allowing me to slide by both the guards and an ambulatory watchtower. With a boost off a friendly dumpster, I jumped a side fence to find myself in an alley with three other masked party guests and an armed doorman.

Information about

Dishonored

SP/MP: Single-player
Setting: Technofantasy
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details