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Dishonored - Review @ Gamasutra: The Missteps

by Aries100, 2012-10-30 20:42:19

Eric Schwarz from Gamebanshee has penned a blog entry at Gamasutra about this game.
In it, he dicusses The Missteps. A quote, as always:

In terms of basic mechanics, Dishonored simply does not have as much to offer. Although light and shadow apparently do have an influence on whether enemies can detect you as you sneak around, I found it to be an incredibly subtle distinction, as enemies were able to spot me hulking in the shadows from distances of 40-50 feet near the endgame. There is also almost no reliable way to manipulate light and shadow in the game, which was Thief's big technical innovation in 1997... if Thief could do this with dynamic lightmaps running on antiquated technology, why can't Unreal Engine 3.x.x manage the same? Sure, it's more a design problem than a technical one now, but even so, one would expect that after so many years improving graphics, we'd start using them more consistently to enhance gameplay as well. Additionally, the lack of tools in stealth is a big misstep.

Information about

Dishonored

SP/MP: Single-player
Setting: Technofantasy
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released


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