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Dishonored 2 - Assassin's Guide to City

by Aubrielle, 2016-07-11 05:11:08

RPS takes us to Dishonored 2 and gives us a look at the intricate planning and research that went into the city, as well as how that city's architecture will affect your mission.

During one decade in the late eighteenth century, one gang was reportedly responsible for around 80% of bank robberies in America. That gang was led by George Leonidas Leslie, an architect and a criminal genius. He utilised his knowledge of buildings and their secret ways to break them down piece by piece, building scale models of targets, and replicas of their safes and vaults, planning for years. Like many master burglars, he could look at an exterior and understand the interior it hid.

Designing a game like Dishonored 2 [official site] requires some of those same skills.

...

If Arkane can show the scars and trophies of that history in the quiet moments of observation as well as the extravagance of big setpieces (not to mention the actual time travel), Dishonored 2 will be the studio’s strongest achievement to date. In a recent interview, lead designer Dinga Bakaba said the team hadn’t been sure how Dishonored would be received. With its success behind them, they seem much more confident that people want to see not just kinetic stealth powers and assassinations, but fictional places that are much more than a backdrop to action.

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Source: Rock, Paper, Shotgun

Information about

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released


Details