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Dishonored 2 - Petty Grievances @RPS

by Silver, 2016-11-11 22:29:00

RockPaperShotgun has gone debby downer and written their issues with Dishonored 2.

Additionally, sometimes the dialogue seems slightly at odds with the image, as though lines were recorded before events and scripts were fully set, and the actors (or writers, or both) didn't know quite what was going to be seen on-screen. I feel a certain dissonance sometimes - distracting rather than destructive, though. Not quite on this level...

...but we're in that ballpark alright.

I'm told that, though some big clunkers are still to come, by and large dialogue gets more naturalistic later on, once there's more freedom of movement and less of a plot-funnel. I can believe it - but given how expensive a game this clearly is, it's a shame that the voicework and, perhaps, the editing throughout isn't the equal of the visual presentation values. I'm also left feeling that its villain is too cartoonish by far, but we shall see.

Far more minor, but I desperately crave a Hitman-style option to neatly and perfectly conceal a body inside a bin or chest or whatever with a single button press. Dishonored 2 doesn't have this, which leads to a certain amount of uncertainty about whether you've actually managed to hide Sleeping Brutey or not.

Information about

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released


Details