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Divinity 2 - Review @ Wonderwallweb

by Dhruin, 2009-11-25 21:26:53

This short review of the X360 version of Divinity II claims there are no sidequests, which sounds dubious given Larian's history.  Anyway, the score is 6.4/10 and here's a snip:

The game is free-play meaning that you are constantly on a mission. Meet a character and hope they will offer you training, or an exciting change to the story. Your first mission involves training to be a slayer, but then you board the ship and move to another location to actually start your quest. As you walk down the path, several 4 legged animals will pounce at you, but when you replay the mission, which is rare, they all come from the same place at the same time showing a linear code process. Your job is to basically smack the living daylight out these over-powered-for-their-size enemies and claim some pointless gold. Notice how all this happens before you start a mission, like Far Cry 2 after the tutorial. It drives you mad when you keep getting slaughtered by enemies who know you are coming from miles away even when looking the other way.
 
As you progress, you unlock some new cool stuff like better swords and safe houses where you can replicate enemies to use for advantage over an opponent, but it is a very detached follow-that-path story which we don’t expect to see in this current generation. This also means there are no side quests, and with the game being built around single-player replay value does lack.

Source: GameBanshee

Information about

Divinity II

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


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