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Dragon Age: Inquisition - Aaryn Flynn Interview

by Aries100, 2014-10-16 17:25:02

GamesBeat has an interview with Aaaryn Flynn, the General Manager at Bioware.
He talks about framerate, PS 4 vs. Xbox One, Bioware's use of the Frostbite engine and more. Here's a quote about how the team behind DA: Inquisition experienced working with the Frostbite engine:

GamesBeat: What was that experience like - working with a new engine - for a team that tends to make such huge, expansive games? Flynn: It was fantastic. It's funny, because we didn't know what to expect. We did a bunch of research into the engine four years ago now, even before Dragon Age II shipped, as we were deciding what our technology strategy was going to be for the next five to ten years. We did that work and then we went in with both feet and said, "Well, the best way to make use of this is not only commit all of our titles to it, but then also to work with the teams directly to offer our suggestions and focus on the things that we need to do to make our games good."  With the Frostbite team handling a lot of the heavy lifting around core rendering loops and specific stuff around the platform, we focused on the RPG elements and the things we need to do to extend Frostbite to make our first RPG, Dragon Age: Inquisition. That was everything from updating the animation system to support quadrupeds - everything from horses to dragons - to putting pauses in the game.

Here's Flynn's take on framerates:

GamesBeat: There's been some recent - other developers have said that they have a sort of philosophical belief that 30 frames per second can be better in some situations than 60 frames per second. Do you guys hold with that, or ideally would the game be 60 in all situations?

Flynn: No, I agree with the first statement. For me, to move to 60 fps, very crudely, you're halving the amount of time you have to render anything. Something has to be given up to achieve 60. For the right game that may be the thing you have to do. A competitive, PvP-based shooter, for example, you want that smoothness to optimize the experience. You can live with lower-quality textures and simpler animations, especially because you're not rendering the player character in that case. But you might find that in a different kind of game, you want something more lush, something richer in texture detail and character detail. Maybe you need to drop down to 30 to deliver that. Again, as long as you're getting a steady framerate, as long as you're getting something that is smooth and unhindered, it falls to the kind of game and the experience you're trying to give to players.

Thanks to EntropicAngel at the Bioware DA: Inquisition forums for finding this.

 

Information about

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details