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Dragon Age: Inquisition - News Roundup # 2

by Aries100, 2014-11-04 19:21:57

PC Gamers Tim Clark spent 5 hours playing this game.  Here's some of impressions:
(be aware of slight spoilers)

Valeera was the chosen one and her life was about to become quite a bit harder.Primarily because her hand was glowing with the same fizzing green power, which it's soon deduced is the only way to shut the smaller breaches and possibly the main rift. For her detractors, the mark only confirms that she must somehow be to blame for, well, everything. So there's your set-up: A kingdom under sudden demonic threat.

Cassandra seems to be important:

The main source of exposition and narrative drive early on comes from Cassandra Pentaghast, a Chantry Seeker who also appeared in the last game but not as a party member. Having led me on an an initial mission to shut the rift, the results of which can best be described as ‘a limited success’, she reforms the Inquisition in order to investigate who’s behind the demonic shenanigans. Cassandra is all business and a mostly quite grumpy, but I suspect will morph into the stoic, almost painfully-loyal type.

Thanks to VeSeiRA on the Bioware DA: Inquisition for finding this.

Brad Galloway from Gamecritis also spent 5 hours playing the game.  Here's some of his impressions - one them is this:

Things happen quickly, and within a short period of time, the player is chosen to be the one spearheading all efforts to prepare the land for an imminent demon invasion. To be frank, I felt like the game got rolling too soon - it felt somewhat implausible that my character would become so immediately important and be put in charge of so much, and the game throws a lot at the player right off the bat. Before I was done exploring the first area, I accidentally chose to be whisked off to the next, and upon entering this new land, I had accumulated no less than twelve new quests to be completed in the first five minutes.

Another thing he noticed:

What I loved most about the original Dragon Age was how strongly the characters were written, and how much connection there was with them based on lengthy conversations and a process of getting acquainted. None of the things I was asked to do in the first five hours of Inquisition began to even approach the kind of characterization I was hoping for. What I got was a lot of busywork fetchquests of little significance - a long checklist of things to do because... that's what gamers want, I guess?

He, Brad Galloway, also mentions that the game looks and feels like Skyrim:

After spending five hours with the game at the preview event, I was left with the impression that the Inquisition team must have been madly in love with it - The return to Thedas I played reminded me of Tamriel at every turn. - See more at: http://www.gamecritics.com/brad-gallaway/dragon-age-inquisition-preview-an-errand-girl-for-the-kingdom#sthash.nGnEkKDb.dpuf

After spending five hours with the game at the preview event, I was left with the impression that the Inquisition team must have been madly in love with it - The return to Thedas I played reminded me of Tamriel at every turn.

Thanks to bluebullets on the Bioware DA: Inquisition forums for finding this. He has made
this thread discussing if storydriven rpgs are going out business.

A video preview from Video Gamer TV can be found here.  They played the gamefor 4
hours.  They compare DA: Inquisition to DA: Origins. Apparantly, quests in this game (at least for  the first 4 hours) are not that interesting, they are typical fetch quest, which you can't turn down. They also talk about Bioware's fascination doing something new and different and in each game as well as the combat and much much more.

Thanks to levyjl1988 at the Bioware DA: Inquisition forums for finding this.

Information about

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: Released


Details