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Dragon Age - Tabletop Interview @ Gamebanshee

by Magerette, 2009-05-25 17:52:15

Gamebanshee has posted a Q & A with Chris Pramas of Green Ronin Publishing, the company working with Bioware to produce a tabletop version of their upcoming RPG, Dragon Age.  Here's a sample:

GB: What has it been like to work on a project that was originally conceived by another party? Do you have people from BioWare on hand at all times for any questions that come up during the tabletop game's development?

Chris: Green Ronin has done many licensed RPG adaptations in the past: Black Company, Thieves’ World, The Nocturnals, Red Star, and A Song of Ice and Fire. Working on Dragon Age has actually been closer to how things were doing Warhammer Fantasy Roleplay. In both cases we were working with a company using the same property for a game of a different category. So it’s a matter of deciding how to best express the game world for each style of game. I took a trip to Edmonton and met many of the Dragon Age folks. They gave me a lot of info and we talked over approaches for the RPG...

GB: Long-time BioWare fans are probably most familiar with the tabletop rules associated with Dungeons & Dragons. In what ways will the Dragon Age ruleset be similar to/different from D&D?

Chris: Like D&D and indeed many games over the years, Dragon Age is a class and level system. Like the computer game, the RPG features three classes: mage, rogue, and warrior. It’s different in many ways. It uses six-sided dice only, it uses a spell point system instead of Vancian magic, and it has no alignment system for starters.

Information about

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details