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Dragon Age 2 - Sex, Potions and DA2

by Dhruin, 2011-04-22 01:31:51

IGN's Contrarian Corner takes a look at Dragon Age 2. The author confesses clumsily to not liking fantasy fare to start with but the real criticism is the old-school combat mechanics. Despite being so wrong, the article shows some insight in knowing the action side and the tactics side of the combat are in conflict:

As finely charted as its dialogue and story decisions are, Dragon Age 2 has a dull underbelly in its combat. BioWare is stingily holding onto a vision of combat taken from the dark days of PC game design, when a phrase like "damage per second" could be taken seriously. In the days of Baldur's Gate you watched your characters from above, delighting as they drained numbers from enemies in minutely varied ways. The crucial metric was time, and so combat proficiency became a kind of SAT test for wizards. You'd have to balance the hit points you could extract from enemies each second against the amount of stamina or mana you had, how much damage your characters could take, and how long you could postpone total depletion with healing items.

The great innovation in Dragon Age 2 is that you're no longer looking down on your characters but are now tethered to them with an over-the-shoulder camera angle. Which is to say BioWare has made a superficial change to presentation as a way of covering for the fact that the system is still the same basic design as it was all those years ago. As a number balancing game it's satisfying in the same way that Sudoku is, but it really shouldn't have a place in a story game about moral equivalencies. It's got an opaque but machine-like efficiency that contradicts the theme of moral grayness.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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