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Dragon Commander - The cost of dialogue

by Dhruin, 2011-12-19 23:39:31

An interesting post on Lar's World, with Swen Vincke thinking about the 6-figure cost of doing voiceovers for Dragon Commander and wondering if the money could be used better to develop other features. I'm pretty sure I know how our readers will feel - and also what the final result will be - but it's worth a read:

I’m sitting with an egg. That probably doesn’t mean a lot to you, but it’s a popular Flemish expression for ‘something’s bothering me’. We say – “ik zet met een ei”

The egg of it is that we’ve been making some fuzz about all the choices and consequences in Dragon Commander.  Right now however, all these choices & consequences only exist as text. And now we need to find a cost-effective way of translating all that text into animated dialogue.

Obviously, we also want whatever dialogue animation we put in the game to be as good as possible, so everybody’s saying – have you seen LA Noire ? And I say, yeah I’ve seen it.

Information about

Dragon Commander

SP/MP: Single + MP
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: Released


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