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Drakensang: Interview @ CRPG.ru

by Dhruin, 2006-09-25 22:28:00
Bernd Beyreuther, creative director for Drakensang, has been interviewed at CRPG.ru about their 'Dark Eye' project:
Crpg.ru: Will the characters have some social skills like diplomacy or the like? Is it important for you to allow for the diplomatic playstyle? That is, using social skills like bluff and persuasion to avoid combat?

Bernd: We're using big parts of the P&P system, which offers numerous non-combat skills. Crafting skills, alchemy, science, trade and dialogue skills will guarantee that fighting will only be one of many ways for your characters to gain experience and advance. While combat will definitely be a central element of Drakensang, players also have tons of dialogue options and many opportunities to use their non-combat skills to solve puzzles and develop their characters.

Our biggest challenge in this regard lies in adapting the complexities of the pen & paper game to a modern computer game - without torturing players with row upon row of numbers and figures.

Information about

Drakensang: TDE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details