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Dungeon Encounters - Dev Interview

by Redglyph, 2021-11-05 13:43:54

Square Enix has posted an interview of Director Hiroyuki Ito and Producer Hiroaki Kato.

Subways, guinea pigs and simple complexity: the story of DUNGEON ENCOUNTERS

[...]

Underground ideas

Inspiration can come from all kinds of places, and the idea for DUNGEON ENCOUNTERS came from somewhere you might not expect - public transport.

"The concept for the game came when we were looking at a 3D map of the Tokyo subway system," says Ito-san.

"The Tokyo Underground has many different lines that weave between each other in a complicated way. But each line also has its own unique character - some lines are actually quite short, and others loop all around the whole city, for example. You can cross between lines to try and ride them all too.

"The dungeon we created for DUNGEON ENCOUNTERS also looks complicated and like it randomly intertwines with itself at first glance, but each floor has its own defining characteristics. You have to think carefully about how to proceed onwards each time.

"We thought that this kind of environment would make for an interesting game to play."

[...]

Information about

Dungeon Encounters

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released


Details