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Dungeon Hero - Preview @ Next Gen

by Dhruin, 2008-05-07 00:50:42

Taken from Edge magazine, Next Gen has a look at Firefly's Dungeon Hero with input from lead Simon Bradbury:

There are two main aspects to this: the setting, and the inhabitants. The setting shown was a network of trenches slightly behind the front-lines of an ongoing goblin battle: part of extrapolating what a dungeon would realistically need to operate. The hero begins walking through a hospital, full of screams and silent casualties pulled back from the front. One poor soul is having his leg amputated with a saw, while further down the hall a morgue is full of corpses, the air around them fat with flies. Moving through the brightly illuminated wooden trenches, an oblivious goblin gibbers in the corner, while others sit at a table quietly drinking soup, reading or idly strumming away at a guitar. Blacksmiths potter back and forth between forges and benches. This isn’t a corridor – it’s a place where goblins, eat, sleep, live and die.

Those goblins are the real stars – if for nothing else than the reappraisal the game brings. “Goblins are poor and they make crap weapons,” says Bradbury. “When you kill them you don’t get a little bag of gold and an item. You wouldn’t want their amour – it barely protects them.” The hero simply doesn’t need anything the goblins have, and the gulf between them is obvious - most of all during combat.

Information about

Dungeon Hero

SP/MP: Unknown
Setting: Unknown
Genre: Action-RPG
Platform: Unknown
Release: Cancelled


Details