Your donations keep RPGWatch running!
Box Art

Dungeons Of Aledorn - Mechanisms of Combat

by Couchpotato, 2015-01-14 04:54:56

A new development update was posted for Dungeons Of Aledorn about combat.

Reality in the Turn-Based System

As I wrote in a previous blog and in my combat mechanics, this is mainly about reality . I imagined a good fight from a film and I said: ‘ this is what a fight to the death by experienced fighters should look like. ” For me, there was a hilarious fight in the movie The Bourne Ultimatum (incidentally, the whole trilogy is absolutely great => highly recommended). In this fight were two well-trained agents fighting against each other who attacked each other simply with what was available at hand, which is exactly as it should be. Now it’s just a matter of how something like this can get into games and into the whole system.

Let me tell you , it’s not exactly easy. But when one tries to do something difficult , it must be started gradually from scratch. So I took the system based on action points and their implimentation in different events, and used that to determine what a chatacter can do. If you create a sufficiently large enough number of events , the player will really be able to do almost anything. The question is, of course, whether it would still be fun . It might be easy to state the character must kick a rat rather than a human, but it may take many seconds to select from a list of actions what you actually want to do.

Information about

Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details