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Dying Light 2 - Interview

by Silver, 2019-06-05 11:50:00

Wccftech interviewed the lead designer behind Dying Light 2 about the setting and its RPG elements.

Can you talk about the Modern Dark Ages setting, how it came to be and what makes it unique?

Dying Light 2 started a long time ago, but we typically spend a lot in the concept phase, trying to make sure that whatever we decide to move forward with is well thought-out. We had defined the meaning of the game, the design foundations, the dominant emotions we want to evoke, the lore and world setting, but we still felt that we needed something unique that would make the game really stand out. Modern Dark Ages was a concept that came to us during that stage - we discovered that juxtaposing medieval behaviors, rules and laws with a modern setting really serves as a wake-up call for us as humans. As humanity, we've been there (during the real Dark Ages), we've lost our minds for some time, we started the most cruel wars, we stopped believing in reason. When you see all of those things in the context of a modern city it makes you go "ah, so if we're not careful with what we have we can really revert to the worst version of us". But this is not only a narrative tool, it's also a north star we're using in a lot of other areas of the project.When we design locations, we take modern buildings and add post-apocalyptic elements to them so they start looking like medieval fortresses. When you look at our weapons they're medieval by definition - but they're made from modern materials.

[...]

Thanks Farflame!

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RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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