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Exoplanet: First Contact - Status Report

by Myrthos, 2015-11-05 13:10:37

A new status report for Exoplanet: First Contact is available and talks about the updates to their Sahara engine, some new concept artwork and some images of the rewards presented by a woman who likes Fallout.

As you most likely know, the development of Sahara engine (and actually any game's graphic engine) is a constant and never ending process of research, testing and improvement of existent or adding completely new features to the basic functionality. We've already put to good use our world editor before, pushing it to the limits and creating quite an intricate landscape, but this wasn't enough: our game designer and level designers always wanted to create more complex locations with lots of vertically split terrain levels and non-linear paths, also increasing the scale of each level significantly. Old locations seen in our videos and in playable alpha were deemed too small, so the next prototype level for the Outpost 74 and its surroundings where the players will start their adventure on K'Tharsis has grown about 9 times in size. When increasing the playable and explorable territory like this you obviously will encounter some performance issues – so we came to the conclusion that we need to rework the terrain generator completely. In the last weekend a new stable version was compiled and we have tested it thoroughly, exploring the borders of the playgrounds our new tech can deliver.

Information about

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development


Details