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Exoplanet: First Contact - Update #9

by Myrthos, 2018-05-31 10:30:31

There is a new update available for Exoplanet: First Contact, with information about the roadmap:

ROADMAP

We also updated OUR ROADMAP, and you can find something new there (you can easily track changes with Menu button on the right) as well as take a sneak peek to some screenshots from our draft storyboard for Exoplanet intro cinematic.

You can learn more about our roadmap HERE.

The addition of a crash reporter and  a changelog:

WORLD

  • All terrain was repainted from scratch using multiple textures
  • Improved design of Outcast Camp, added many new buildings, new Big Hat cave in a high mountain
CAMERA
  • Revamped the camera so it should no longer feel wonky and should feel super smooth
  • Added a slight camera shake effect when firing weapons (togglable in game options)
  • Fixed camera getting inside character models in some cases
  • Fixed camera micro stuttering

VISUALS

  • Added hit effects for some mobs that didn’t have them
  • Turned off Jack’s head tracking in some corner cases that resulted in weird neck angles (shooting, aiming, hitting, using items, sleeping, resting)
  • Prevented most cases of dialog participants playing identical talking animations one right after the other
  • Added new outfits for abori Scalphunters
GAMEPLAY
  • Jack can now fall from ladders when he is heavily damaged (more than 10% of his health in one shot) or if he is weak due to being low on health (has less than 20% health)
  • Jack should no longer fall from ladders without reason
  • Adjusted ladder starting and finishing positions to be more precise
  • Poisonous alien cactus bat now must be crafted from a cactus head and a stick (or firewood)
  • Added a tutorial hint for crafting the alien cactus bat
  • Automatic reload (togglable in game options) now triggers on firing last ammo cartridge and on equipping a weapon with an empty magazine
  • Automatic reload sequence can be interrupted
  • Fixed not being able to shoot immediately after automatic reload ended
  • Rewrote the resting and waiting time skipping system
  • All guns automatically unload ammo from their magazines on pick up
  • Only equipped guns visible on Jack’s model are allowed to keep ammo in the magazines
  • Removing guns from visual slots on Jack’s model unloads ammo from the magazine into inventory
  • Holstering weapons equipped from the inventory or the hotbar assigns them to the corresponding visual slots (and keeps ammo in the magazines)
QUESTS
  • Added a new NPC Carry The Stone with a brand new quest “Scan It”
  • You can now also talk with Carry The Stone about “K’Tharsis is a harsh mistress” quest
  • The “Family relic” quest has a suitable ending now
  • Zak’s whistle should no longer just disappear from Jack’s inventory on quest finish
  • Fixed arphant Molly’s focusing issue and tweaked her dialog to reflect Jack’s knowledge about her
and a lot more....

Information about

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development


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