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Exoplanet: First Contact - Update #9
by Myrthos, 2018-05-31 10:30:31
There is a new update available for Exoplanet: First Contact, with information about the roadmap:
ROADMAP
We also updated OUR ROADMAP, and you can find something new there (you can easily track changes with Menu button on the right) as well as take a sneak peek to some screenshots from our draft storyboard for Exoplanet intro cinematic.
You can learn more about our roadmap HERE.
The addition of a crash reporter and a changelog:
WORLD
CAMERA
- All terrain was repainted from scratch using multiple textures
- Improved design of Outcast Camp, added many new buildings, new Big Hat cave in a high mountain
- Revamped the camera so it should no longer feel wonky and should feel super smooth
- Added a slight camera shake effect when firing weapons (togglable in game options)
- Fixed camera getting inside character models in some cases
- Fixed camera micro stuttering
VISUALS
GAMEPLAY
- Added hit effects for some mobs that didn’t have them
- Turned off Jack’s head tracking in some corner cases that resulted in weird neck angles (shooting, aiming, hitting, using items, sleeping, resting)
- Prevented most cases of dialog participants playing identical talking animations one right after the other
- Added new outfits for abori Scalphunters
QUESTS
- Jack can now fall from ladders when he is heavily damaged (more than 10% of his health in one shot) or if he is weak due to being low on health (has less than 20% health)
- Jack should no longer fall from ladders without reason
- Adjusted ladder starting and finishing positions to be more precise
- Poisonous alien cactus bat now must be crafted from a cactus head and a stick (or firewood)
- Added a tutorial hint for crafting the alien cactus bat
- Automatic reload (togglable in game options) now triggers on firing last ammo cartridge and on equipping a weapon with an empty magazine
- Automatic reload sequence can be interrupted
- Fixed not being able to shoot immediately after automatic reload ended
- Rewrote the resting and waiting time skipping system
- All guns automatically unload ammo from their magazines on pick up
- Only equipped guns visible on Jack’s model are allowed to keep ammo in the magazines
- Removing guns from visual slots on Jack’s model unloads ammo from the magazine into inventory
- Holstering weapons equipped from the inventory or the hotbar assigns them to the corresponding visual slots (and keeps ammo in the magazines)
and a lot more....
- Added a new NPC Carry The Stone with a brand new quest “Scan It”
- You can now also talk with Carry The Stone about “K’Tharsis is a harsh mistress” quest
- The “Family relic” quest has a suitable ending now
- Zak’s whistle should no longer just disappear from Jack’s inventory on quest finish
- Fixed arphant Molly’s focusing issue and tweaked her dialog to reflect Jack’s knowledge about her
Information about
Exoplanet: First ContactSP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development