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Fable 2 - Review Roundup

by Woges, 2008-10-21 13:29:55

Another positive review for Fable 2 from Gamespot.

Albion does look really impressive. The world has a cartoony feel, which gives personality to the characters and environments. The changing weather effects are quite stunning. The noon sun makes way for an unrelenting downpour, soaking you and your poor dog as you search for a snickering gargoyle. Though there are a number of technical problems, such as people walking through each other or the excruciating load times between areas, Albion is such a charming place that you'll want to see every hidden thing. The music also sets the mood of the varied environments quite nicely. The serene strings of the grassy plains clash wonderfully with the eerie howl from the foggy swamps. The voice acting is also well done. Listening to the goofy observations of the citizens, who will happily mock your clothing to your face or shout marriage proposals from across the courtyard, keeps Fable II funny and inviting the whole way through.

Changing this to a review roundup as there maybe a flood of them as Gamespy's review (another positive one) is up. They seem to like the combat system:

Fable II's most interesting game mechanics are the combat system. The combat system conceals a great amount of depth behind its accessible exterior. Melee combat, ranged attacks and magic are all controlled independently by a single button, but it doesn't lack in depth. You're judged on how skillfully you've defeated any particular encounter, rewarding you with bonus experience, so every battle becomes a test to improve yourself. This ratings system serves to make every combat important and worth your attention, since you'll always strive for that extra experience and the kudos for a job well done.

Another positive and high scoring review (9.2/10) at CVG.

Fable II fixes the wrongs of the original Fable - mainly in the structure and storyline areas where at times it proved to be a bit of a mess - and fleshes out the bits that worked, like the absurd but charming social commands and simple but satisfying experience system.

After a sluggish opening the game grows into an incredibly fleshed out, absorbing adventure world where wasting your time blowing kisses at bar maids, teaching your dog to play dead and building your career as a woodcutter doesn't feel like wasted time at all.

It's still not the revolutionary piece of software Mr. M lauded it to be, but Fable II finally sees Lionhead's original concept realised, and all round it's clearly the developer's best game to date. Well done Peter, you finally did it.

One last positive review spotted at GiantBomb.

It's these choices that are really at the heart of Fable II. At the game's most fundamental level you'll be constantly choosing between good and evil, but rarely will it feel as sterile as that. The choices are usually couched in some sort of ambiguity, with the consequences remaining a mystery for years. That's right, years! The game will span more than a few by the time you're finished, but even though there are day and night cycles, the big jumping points are clearly marked, so don't worry about taking your time. Also, be prepared to commit for the long haul if you want to be a saint. While running into a town and starting a massacre will turn you evil in mere minutes, it may take you the majority of the game to tread the road to righteousness. It seems like being good requires a pretty strict commitment, both in playing style and in actual sacrifices.

Information about

Fable 2

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox 360
Release: Released


Details