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Fallout: New Vegas - Dead Money Review @ Pop Matters

by Dhruin, 2011-01-17 21:03:03

Here's another review of Dead Money, with Pop Matters awarding a score of 7/10:

One of those tired old gaming canards that I usually abhor is the sudden and unstoppable stripping away of all of the player’s gear. Usually this feels lazy to me, but often it’s the only way that the designers can think of to set the stage for the right kind of drama. It happens here too, but I think that the results are worth the credulity straining event. I came into the DLC at Level 26 (this expansion raises the level cap by five) with a ton of great weapons and drugs. It had been a long time since my character had been desperate for ammo and stim packs, so it was fun to be put back into the scrounging mentality that Fallout places the player in so very well. Stuck in a mysterious new environment with a variety of new dangers—poison gas, radio signals that can kill you, and creepy new enemy types—all conspired to create a terrific sense of dread and desperation. While there’s a kind of limited set of new geometry and textures that gets a little repetitive, the Sierra Madre and its environs aren’t quite like anything we’ve seen in Fallout before, which makes for good DLC.

Information about

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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