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Fallout 2 - Retrospective @GOG

by Myrthos, 2009-04-24 22:43:57

A retrospective on Fallout 2 can be found at Good old Games as part of their week of Fallout.

Creatively speaking, the sky was still the limit, but a stringent schedule and lack of resources dictated just how much time the team had to touch the clouds. "We had one full-time programmer on it," Avellone says, "with some occasional assistance from Chris Jones, but the title probably could have benefited from help on the programming front. Our lead programmer was pretty overwhelmed with dealing with issues on the title and occasionally had to field surprise feature requests and the tricky AI."

With few resources and even less time to use them, Fallout 2's team narrowed their task to two intertwined objectives: use what worked in the original and fix what didn't. Chosen for improvement were hand-to-hand combat skills, a broader selection of weapons and abilities, and random encounters.

With something on project V13 as well.

Rather than create a single-player experience, Project V13 will take its place in the ever-growing massively multiplayer online game (MMOG) genre. To ensure that the experience maintains the atmosphere that made Fallout and Fallout 2 so renowned, many former Interplay employees have returned to lend their skills to the project. Chief among them is Chris Taylor, who couldn't be happier breathing radioactive air and fighting mutated humans once again.

 "Project V13 is so far off from release that we really can't get into specifics," Taylor says. "So many things are likely to change as we move from pre-production to full-blown production and into testing. It's going to be a long time, but this is the project that I've been trying to work on for many years. I'm a fan of the MMO genre, and I hope that we can bring some of the same goodness to MMOs like we brought to CRPGs will Fallout."

 

Information about

Fallout 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details