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Fallout 2 - Retrospective @ PCGAMER

by Couchpotato, 2013-05-27 00:07:21

PCGAMER has a retrospective article on Fallout 2 with their next reinstall article.

F2’s real genius, though, is that there’s no assumption that you have to win every fight or see every possibility. Sure, if you come to New Reno sporting stolen power armor, you’ll be a force to be reckoned with. More likely, however, you’ll arrive as just another schlub, easily put down if you go around starting fights with the wrong people. Not being the ultimate badass changes everything. What little power and influence you accumulate in New Reno is earned, and it’s more meaningful because of it. And that’s just the start.

You see, as a wanderer, you can never find home. You don’t have to set foot in New Reno to finish Fallout 2, but if you do, you’ll eventually have to leave. As with all the other towns you visit, however, your decisions have power. Who controls the streets? What happens to the drug trade? War may never change, but the world of Fallout 2 definitely does, and the one thing you can guarantee as the final credits roll is that however low New Reno sinks into depravity, nobody there will ever forget you—the hero or villain they only knew as Arnold Swollenmember.

Information about

Fallout 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details