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Fallout 3 - Can Bethsoft Do Fallout? @ Gameplayer

by Dhruin, 2008-04-02 22:16:40

Australian site Gameplayer asks, can Bethesda do Fallout?, a piece that chronicles Oblivion's faults before coming back around to say they are looking forward to Fallout 3:

Open world: Oh yes, Oblivion had a friggin’ massive world alright – around 42 square kilometers in fact. Unfortunately, this sense of openness and exploration was a little bit of an illusion. After witnessing the surrounding forests, roaming animals and sequestered fortresses, it became quickly apparent that everything started to repeat itself, ad nauseum. Oh yay, yet another bloody cave system, and then another fort with exactly the same interior. And don’t even get us started on the Oblivion gates….actually, they’re next.

Oblivion gates: How awesome did these things look? The only problem was that they led you to the most insanely repetitive areas in the game. Gameplay here consisted of teleporting in, running up a tower, opening some gates, perhaps running through some tunnels, running up another tower, killing a few Daedra and then nabbing the shiny key thingy to close the Oblivion gate. Awesome the first three times you do it, not so much the following thirty.

What will life be like in the various vaults of the Fallout 3 world? It better not be a repeat of the gate situation!


Source: GameBanshee

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details