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Fallout 3 - Interview @ Jorg Spielt

by Dhruin, 2007-07-31 13:09:28

Avantenor wrote in about an interview with Pete Hines on Fallout 3 at German site Jorg Spielt.  Here's a sample:

Jörg: One thing many people didn’t like about Oblivion was its storyline, which was considered to be rather shallow. Are you planning to do a deeper game this time?

Pete Hines: One of the things that happen when you’re making a game like Oblivion with this massive world and all of these characters and trying to build enough quests to fill it: The one thing you don’t wanna go is deep – unless you want to spend the next 20 years to make the game. You have to apply a certain level of attention to everything in the world, and there is only so deep you can go with any given character or with the story. So what’s brilliant about Oblivion is the ability to literally be able to go to wherever you want to go to and interact with all those people. The world feels much more alive than any game we’ve created in the past of the series. Fallout 3’s emphasis is on fewer NPCs, fewer quests, but much more depth and detail to all of those things. Each quest is about how am I going to do this quest. Every quest in Fallout 3 has lots of different ways to solve it! You can be a good guy or an evil guy or anywhere in between, and that really is what Fallout is supposed to be about: you making these choices, on an individual level.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: Unknown
Release: Released


Details