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Fallout 3 - Interview @ Joystiq

by Dhruin, 2008-07-21 21:52:28

Joystiq has an audio interview with Bethsoft's Todd Howard talking about, naturally, Fallout 3.  They've also provided a summary of the main points, which I appreciate.  Here's a sample:

  • Find out why some of the elements are very reminiscent of BioShock, which Todd Howard calls "Easily one of the best games of the last five years." The short answer is that "a lot of today's gamers weren't alive when Fallout first came out and contained in-game vending machines.
  • How quickly did Bethesda decide to use the Oblivion engine? "Instantly." To Bethesda, this is a great tool for building really huge games both now and in the future.
  • How big is the world of Fallout 3? They aren't even sure. Right now it's "almost as big as Oblivion... we haven't measured it."
  • However, as big as the game is, you won't using any sort of transports to get around. At least Oblivion gave you horses (with armor!) to help pass the time.
  • Will this game appease Oblivion fans? "If they're mainly into swords and elves, I don't think they'll like it."

In other Fallout 3 news, NMA has been playing with some Google maps, figuring out different locations despicted.


Source: Fallout 3: A Post Nuclear Blog

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details