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Fallout 3 - News Roundup

by Dhruin, 2008-08-04 21:57:51

A whole bunch of Fallout 3 stuff today - and not just standard E3 previews.  Let's start with three new screens, which we've tossed into our own gallery.  There's a sentry bot, a vertibird and one labeled "Springvale".

Various sites have been discussing the situation in Australia with the OFLC and how retailers have been taking preorders fora modified version, but Internode Games is the first site I've seen that has actually confirmed a new version has been submitted for approval:

While, as always, these rumours should be taken with a healthy pinch of salt, I've just gotten off the phone to the Classifications Board, and they've confirmed that a second edition of Fallout 3 has indeed been submitted for classification.

Before you go dancing in the streets, keep in mind that this new submission may be knocked back as well, but Bethesda are pretty savvy, they've read the details on why the game was refused classification here, and they've obviously made what they consider to be the "appropriate" changes.

Briosafreak's Fallout 3 Blog has a very interesting clip from Emil Pagliarulo on the official baords.  He confirms they've made FO3 more shoot-y but defends the result and the efficacy of a Charisma Boy character.  Long post, but worth a read:

What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you’d have your crosshair over an enemy, and your bullets would go completely wide. So we dialed the accuracy penalty back so it would feel good in real-time. Two things, however — 1.) it’s still not completely pinpoint accurate, unless your skill is really high. So accuracy is still affected, just less than it used to be. Again, it felt better this way, after loads of testing 2.) your damage output is affected with increased skill, so in run and gun, putting points into, say, Small Guns, will certainly improve your combat effectiveness when you use an assault rifle. Etc. etc.

Another thing to consider is that in V.A.T.S., it’s different. It’s much more of a numbers game. It’s all character skill. Your percentage numbers to hit are going to increase as your skill increases. So yeah, putting points into weapons skills is pretty damn important to your survival, whether you prefer run-and-gun or V.A.T.S.

Now, to answer the lingering misconception that you can just somehow blow everything in the game away with the Fatman. Look, the Fatman shows great in demos and movies because it packs a big punch and is visually impressive. And yeah, it’s very powerful when you use it in the game. That said, you’ve got to remember a few things: 1.) The Fatman is huge, so it weighs a lot. Carry it around, and it means you can carry less of other stuff. Your choice. 2.) The Fatman shells aren’t exactly littered around the Wasteland. They’re a valuable resource WHEN you find them (hell, the same is true of the Fatman itself). So you’ve got to use them wisely. 3.) Try using the Fatman indoors and you’re more likely to kill yourself than anyone else. In all of my playthroughs of the game, I’ve only used the Fatman a small handful of times… usually to kill a Behemoth or take out a concentrated group of opponents.

And last but not least, the original topic of this thread. Are Charisma/Speech characters gimped? Not by a long shot. There are tons of speech options in the game. I can’t even count how many quests and situations can be bypassed/modified/overcome by using the Speech skill. It’s incredibly valuable. In fact, with my most recent character, I’m not concentrating on Speech, and boy there are times I wish I had. It’s a completely viable play style.

So I hope this answers some of your questions. It’s always a pleasure to surf the forums and see such lively debate… and most of the time I just hang back and watch you guys discuss/ponder (as it should be). But in this case, I’m happy to clear up some misinformation.

Lastly, GameSpot UK has a preview after an hour's play:

Delving into the Pip Boy, we found some more cool options to play around with. There are two radio stations, Enclave and Galaxy News, which have opposing political stances and mixes of music. Enclave is very serious and patriotic, playing famous American anthems to encourage patriotism while assuring its listeners that they'll help to rebuild the country's schools. Galaxy is a more laid-back and personal station, with tales about survivors punctuated by soulful tunes. The radio-station idea may have been pioneered by other open-world games, but hearing Billie Holiday while exploring this decimated city is a chilling experience.

As we entered the first town that we could find, we came across a small boy named Bryan Wilks who was trying to find his father. Fallout 3 uses a dialogue system that's based around morality, so you can choose to be sympathetic or dismissive when you come across individuals. We're not usually that friendly toward strangers, but in the interest of seeing some of the side missions, we decided to play nice with the kid and help him find the father. As he went and took refuge in a nearby diner, we pushed on through the town to have a look around.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


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