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Fallout 3 - Preview & Interview @ NMA

by Dhruin, 2007-08-29 01:44:45

What happens when you let NMA go to GC and view Bethsoft's Fallout 3 demo?  Well, you get a good walkthrough of the demonstration, some "conclusions" at the end and an interview.  Here's an early snip:

Outside, the PC turns on his PipBoy flashlight, which has a kind of greenish light. Near the vault door are a few skeletal remains holding up signs saying "Let us in motherfuckers!" and the like, Hines joking that these are people they wouldn't let in. The vault door can be seen closing as Hines turns around near the end of the tunnel, before opening the shed door which closes the tunnel off from the outside world.

Initially the light "blinds" the PC, making the entire world look blurry until your eyes adjust in about 5-10 seconds. The PC walks unto a ridge marked "scenic overlook" by a sign (perhaps for the demo), where he stands to look at the desolate, rocky, desert surroundings, with some ruins of buildings and of a bridge. Hines notes this is the wasteland surrounding DC, and that you can walk to whatever you see. The wasteland itself looks fairly empty, but ruined remains form clear landmarks in the distance. The sky was grey and dreary, which is how it remained all throughout the demo.

...and a clip from the interview:

NMA: How do you explain the omnipresence of nuclear explosions -both from nuclear powered cars, from the Fatman and from Megaton- in the game, while in the original games nuclear power (especially explosions) was treated with much consideration and respect, thereby making it a rare occurrence whenever it was used. The same goes for radiation itself. In the originals, it was extremely lethal if you didn't take the right precautions, but in the demonstration we see plenty of times where radiation is more seen like a trivial matter. Standing next to an exploded nuclear car barely gives off any radiation.

Pete Hines: In the demonstration there are a lot of nuclear explosions, like the Fatman, that seem very present, but this won't be so in the actual game. I can assure you that ammunition for the Fatman will be very scarce indeed and that it won't be treated lightly. As for the strength of radiation, much of it is simply game balance. While we want the game to be raw and cold, we also want the game to be fun. We're, of course, still balancing the radiation strength and impact.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: Unknown
Release: Released


Details