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Fallout 3 - Review @ RPG Codex

by Dhruin, 2008-11-11 09:00:25

We haven't really kept track of the deluge of Fallout 3 reviews since the initial burst but the Codex writes in to say they've kicked up an opinion:

As we all know, voice acting is nothing without the right dialog. In this regard Bethesda delivers… something. There’s good dialog, there’s some bad dialog, and then there’s some “so bad it’s good” dialog. Most of the bad dialog really isn’t that bad if you stop to think that the person you’re talking to just might be crazy, and there sure are a whole lot of them 200 years after the world was obliterated. Maybe it’s the radiation. As the player, you are given a wide range of options to choose from. Thankfully, and unexpectedly coming from Bethesda, choices are not “ghost” choices. That is, two choices don’t end up giving you the same response. Choices are also filled with skill checks. The whole game is filled with numerous skill checks for practically everything you do, along with dice rolls to accompany them, but dialog is where it is most apparent and most thoroughly used. Still in this general area, it is well worth noting that “wrong” choices don’t usually lead to an attack. You suffer consequences and can live with them.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details