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Fallout 3 - Roundup #4

by Dhruin, 2008-10-13 22:35:33

An episode of GameTrailers TV from yesterday is now available online with apparently new footage - or you can watch the gameplay footage without commentary across these four videos.

Gamasutra interviews Todd Howard, as much about their processes than the game itself.  A bit on the concept:

One of the defining gameplay aspects of Fallout 3 is that you've got the VATS system, but you've also got standard real-time "shoot a guy" going on. I suspect that there was some impetus to try to bridge the two worlds. Fallout was rigid --

TH: Stat-heavy, turn-based.

And here's what people expect from a modern video game. I mean, is that how you went about thinking about it?

TH: I think that would be pretty accurate, actually. We just felt like we didn't want to make it appear [like a] "shooter." We wanted the ability for you to see your character doing really cool things that you couldn't necessarily do. We tried that line with the Elder Scrolls, too, but it's mêlée, so it's kind of, you know... You don't have to aim that well; it's just sort of "swing the sword and hit the guy."

And we're always conscientious where we don't want whatever we're doing to only be for people who can handle fast-twitch stuff. Where is that line for, "Well, I don't have the dexterity to pull this off. I want to play my character, and get into him, and have my character on the screen have the dexterity."

So again, we're kind of on the edge of that with the stuff we do. And we like that. I like being on the edge, because we play a lot of first person shooters. We play everything, and believe that there's not a specific rulebook for, "This is your genre, and this is what you can do."

You know what? I actually don't know many people who are like, if you ask them what they play, "I only play flight simulators! Nothing else! No! Ever! Nothing!" Not, "I only play first person shooters, without any menus."

But we're conscientious that some people aren't going to be really good at the heavy action stuff, so we try to walk that line. We felt that we knew we wanted to have you stop the game in some way. In the beginning we didn't know how. "Do we slow it down?" But we knew that once you said what you wanted to do, your character was going to do it, and make it kind of cinematic.

Finally, MTV says Bethsoft is frustrated supporting pirates along with genuine consumers:

“It is probably the most…[long pause]…probably the most difficult issue specifically facing PC gaming right now,” said somberly-toned “Fallout 3″product manager Pete Hines to me after playing four hours of his new game a few weeks ago. “How are we gonna walk that line?”

Before a flame war erupts, let's remember that FO3 will apparently have a minimal protection scheme.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details