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Fallout 3 - Todd Howard Blog

by Dhruin, 2008-01-22 23:49:22

Magerette pointed out Bethsoft's blog at IGN has a new entry from Todd Howard.  It looks awfully familiar to me but I can't find it in our database - read about their motivations and goals on securing the Fallout 3 license:

When we started Fallout 3 in 2004, we obviously had big ideas of what we could do with it, and I talked to a lot of outside people, from ex-developers to press folks to fans. What made it special? What are the key things you'd want out of a new one? The opinions, and I'll put this mildly…varied. A lot. But they would all end the same, like a stern father, pausing for affect – "but do not…screw it up." Gulp. Let me write that last one down a few times.

I'm going to assume that if you're reading this, you've probably read between 1 and 50 previews of Fallout 3 already. There's already too much info out there, in different forms and in conflicting ways, for me to cover or correct it all here. If there's one thing I've learned over the years, it's that the information never gets out 100% correctly, and you will certainly never be quoted correctly. For the record, I never compared the violence in Fallout to Jackass, I compared it to Kill Bill…big difference. I also never said "fantasy is riding a horse and killing things," but oh well. Ultimately the game speaks for itself (certainly better than I do). The other thing to keep in mind is that preview comments often circle around the small-footprint sensational elements (Fat Man, toilet drinking, bobbleheads, etc), while sometimes missing the key points of the hour-long demo we give, which are: player choice, consequence, sacrifice, and survival.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details