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Fallout 4 - A Final Goodbye

by Aubrielle, 2016-01-19 01:21:50

Pixelgate, rather apocalyptically (no pun intended, honest), insists that Fallout 4 destroys everything the Fallout series was built on.  Ouch.

As a franchise, Fallout has tended to maintain a high standard. Aside from spin-offs, the experiences on offer have constantly been enjoyable. From the top down view, to the modern first person, the stories told have been memorable. Things changed with Fallout 4.

At its worst, Fallout still managed to create good stories. The latest entry into the franchise bucked the trend, and bucked it hard. No longer was the story directed by the player. With a new found focus on linear narrative, Fallout 4 pushed and nudged the player forward. Dialogue options stripped back to nods and shakes of the head. Player choice reduced to nothing but a lie.

...

Fallout 4 marked the end of my interest in the franchise. Not because it’s a bad game, but because it’s no longer the franchise I knew. The changes made clearly had the desired affect. Fallout 4 sales hit impressive numbers, brand recognition increased and critics love it.

No longer do I see Fallout as the franchise I can count on for quality RPG experiences. The last two games may have been departures from the originals, but they still had numerous core elements. Numerous dialogue options, deep side quests and builds that affected the whole game. All Fallout 4 had was Nick Valentine and a decent map.

More information.

Information about

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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