Fallout 4 - How Mastermind Todd Howard Builds His Epic Dream Worlds @ Wired
Learn more about Todd Howard - the man behind the Elder Scrolls series and the newer Fallout games:
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“I think if someone has a gaming obsession, Ultima became mine,” says Howard. “I would say no other series ingrained itself in how I want to make games or what I want them to be more than Ultima did.”
And it wasn’t any one Ultima game, says Howard, but the way series creator Richard Garriott managed to keep the story and game concepts vibrant during the decade between 1983’s Ultima III: Exodus and 1993’s Ultima VII Part Two: Serpent Isle. In Ultima VII, for instance, players could pick up virtually any object not nailed down, bake bread, milk cows, play music instruments, even change diapers—at the time, an unparalleled push for player agency.
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Information about
Fallout 4SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released