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Fallout 4 - The Crafting System

by Myrthos, 2015-11-27 12:15:48

Gamasutra features an article where three game developers, are talking about the crafting system in Fallout 4.

Freelance Designer Rick Ernst, who’s currently contracting at Riot Games, compares Fallout 4’s crafting to Bethesda's Skyrim, and says there’s an immediately visible shift in design that shows significant evolution from older modes of RPG thinking.

“The crafting system is much more interesting and useful than that of Skyrim, despite the superficial similarities and reuse of core mechanics," he says. “With Skyrim, early crafting was, with few exceptions, grinding out garbage to skill up. Low level enchanters couldn’t make anything worth a damn, but you still did these low-cost transactions because it was the only way to level up enchanting.”

By comparison, Fallout 4 begins by “demoing” skill trees that players may be interested in later. “For example, mods, chems, and structures you build early on are immediately useful power-wise, and don’t feel like grinding to build," says Ernst. "Though a small amount of XP is awarded with crafting, it isn’t a primary means of advancement. “

Thanks Eye.

Information about

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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