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Final Fantasy XIV - Difficulty Concerns Addressed

by Aubrielle, 2015-12-24 04:14:58

It wasn't that people were whining about it being too hard.  Patch 3.15 seems to have been causing real problems, both for players and devs.  Patch 3.2 will address this.

Following feedback on the difficulty of content patched in since the release of Heavensward, Final Fantasy 14 director Naoki Yoshida has announced that patch 3.2 will be a major rebalance. The message to the community is more of a tome, but adjustments will focus primarily on the Alexander: Gordias (Savage) raid, Exploratory Missions, and the Anima weapons that were added in patch 3.15.

Regarding the raid, Yoshida states that while the aim was to introduce a greater challenge at the request of players, the devs may have gone too far, the result being that:

  • The difficulty was high to the point that players were transferring to different Worlds in search of groups to beat it.
  • The difficulty was high to the point that players were unable to clear the content, and the time in which they were unable to obtain items grew too long.
  • Due to the severity of DPS checks, it’s not possible to supplement with item levels only.

The difficulty of the encounter will be lowered with patch 3.2, in addition to rejigging the item level of the Savage weapon concerned.

More information.


Source: PC Gamer

Information about

Final Fantasy XIV

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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