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Frayed Knights - Changes In Version 1.07

by Couchpotato, 2014-07-22 15:33:11

The Rampant Coyote is back with another post for his RPG game Frayed Knights where he talks about the changes he made in the upcoming new patch.

Over the course of the week, I made some changes to Frayed Knights: The Skull of S’makh-Daon that go beyond adding Steam achievements.  This will be version 1.07, and will be made available for non-Steam versions soon.

The changes are small, but (IMO) significant:

* Change to the Search skill. When there is a hidden treasure within range of the skill, you will get a message to that effect even on a failed check – just no indication of range. There is no change to searching for traps.

* Weapons with spell effects on impact (for example, the Spear of Concussion and the Axe of Fiery Microdoom) now may cost additional stamina when the spell effect lands. These are generally pretty low-level spells so the endurance cost isn’t major, but it does help balance out the otherwise quite impressive effects of these weapons.

* The Endurance cost modifier for the Demotivate spell has been increased from 3 to 4.

* Fixed a bug when attempting to cast directly from a scroll onto a friendly party member – the casting dialog would sometimes have scrambled information.

* Some minor dialog changes, mainly for typos.

I suspect that the change to search will be the most well-received, with the average response being something to the effect of, “It’s about time!

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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