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Gamasutra - 10 Post-Mortems to Read

by Couchpotato, 2015-03-17 03:28:14

Alex Wawro the editor of Gamasutra published a new article where he shares ten post-mortems every reader, and developer should read at least once on his site.

Before I came to serve as a Gamasutra editor, I was a Gamasutra reader, and one of my favorite aspects of the site were the postmortems developers would write about what went right (and wrong) while they were making games.

More often than not these in-depth features offer a rare glimpse into the work of some of the leading teams in game development, and we continue to work with developers to pepper the pages of Gamasutra with useful postmortems.

But those older articles haven't grown stale with age; if anything, they've gained new value as historical documents that also contain nuggets of practical, timeless game development wisdom. 

Spend some time digging around in our postmortem archives and you'll find tons of great features, many of which were written by notorious game designers and published in the pages of the much-loved Game Developer Magazine. 

To give a taste of what you'll find, I've taken the liberty of pulling out ten classic game postmortems from the archive and collecting them here for your convenience.

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